Patch Notes
General
- Framerate and resolution drops from v12.41 have been resolved.
Battle Royale
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Risky Reels is now a named POI on the map.
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The Heavy Sniper got a damage change. The legendary rarity now does 132 damage and the Epic Rarity now does 126 damage.
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Aim Assist on 240hz now acts like aim assist on 60hz. This does impact target acquisition.
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Daily challenges now show in all challenges.
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There are no longer 2 back and apply buttons in the “Controller” settings tab.
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There are now 50 Spy Game levels, instead of only 45.
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Local Challenges no longer don’t appear when entering new areas.
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"Block damage with a Kingsman" Challenge now always tracks progress.
Mobile
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You can now, once again, emote after a win.
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Video playback has been reenabled on Android.
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Extra Build buttons no longer always display the Wall icons.
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Ping markers no longer always display 0m.
Creative
GAMEPLAY
Bug Fixes
- Players can no longer access My Island settings while in a game.
- Fixed an issue where players cannot activate or deactivate phase mode using a controller.
- Fixed an issue where players can respawn in game modes that has one elimination per round.
CREATIVE TOOLS + PHONE
Bug Fixes
- Fixed an issue where phone tool settings would be ignored when placing prefabs or gallery items from the quickbar.
- Fixed an issue where the Cost Preview for items placed from the quickbar were not showing the proper cost on first placement of asset types.
- Fixed an issue where players would be able to access the phone tool after placing a spawn plate outside of the island volume.
- Fixed an issue where “Open” and “Add to Quick Bar” settings bound to the same button when building with a Controller in the Content Browser.
- Fixed an issue where a previously selected player built structure preview appears when selecting the hotkey to build traps while holding the phone tool.
- Fixed an issue where the search bar loses focus when words are added then deleted.
- Fixed an issue where some assets had overly bright background in the Inventory.
- Fixed an issue where a copied asset would lock in place after a player fell.
PREFABS & GALLERIES
- Added the Lily Pad to Slurp Swamp Prop Gallery
- Added a Shrub and Lily Pad to Nature Shrub Gallery
- Added 2 different wooden roof corners to the Pueblo Gallery
Bug Fixes
- Fixed an issue where the coloring of the tiles from the Snow & Mud Floor Gallery would not visibly match up.
- Fixed an issue where an unselectable Coconut would spawn after destroying the palm tree when placing the “Paradise Palms Hotel Pool.”
- Fixed an issue where some of the assets, from the Frenzy Farm Prop Gallery, had too high of health.
- Fixed an issue where the wood destruction effect appears when the Fire Pit is destroyed.
- Fixed an issue where some assets from the Diner Prop Gallery and Frenzy Farm Prop Gallery are not fully in the preview volume.
- Fixed an issue where a wall section was rotated the wrong way, in the Frenzy Farm House Prefab.
DEVICES
Bug Fixes
- Fixed items spawned from various devices not firing their pickup transmitters if they were combined with another item that wasn't dropped from a spawner device.
- Fixed an issue where the Class Selector would block line of site visibility of the Perception trigger.
- Fixed an issue where Capture Area colors would not update when a player would switch teams.
- Fixed an issue where the Speaker device would not be activated by a Sequencer Device if set to Not Visible in game.
- Fixed an issue where Trick Tiles would trigger at the beginning of a game, if the player switching to the safe team was standing on it prior to the game starting.
- Fixed an issue where Button Devices could not be interacted with when “Visibility During Games” is set to “Off.”
- Fixed an issue where the Perception trigger would not respect team settings.
- Fixed an issue where items equipped to an Item Spawner Plate had low res when viewed from a distance.
- Fixed an issue where the “Invert Airborne Control” settings on the “X-4 Stormwing Spawn” would not be respected in game.
- Fixed an issue where the “Breakthrough Health Threshold” and “Direct Hit Health” settings on the “X-4 Stormwing Spawn” would not function in game.
UI + SOCIAL
Bug Fixes
- Fixed an issue where the Power Ups would not appear in the Channel Browser.
- Fixed an issue where Button Devices would not show up in the Channel Browser.
- Fixed an issue where the Color Changing Tiles would not show up in the Channel Browser.
- Fixed an issue where the player’s score HUD was duplicated in the minigame.
- Fixed an issue where the game start screen was missing the SAC and details button.
- Fixed an issue where some individual asset icons were showing with an overexposed lighting effect.
- Fixed an issue with a faulty icon, on the Customizable Light Gallery Torch.
Save the World
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Read more about this update and the upcoming content update for Save the World here.
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Surround Pound's heavy attack now always deals damage to husks.
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Players are no longer swapped to their pickaxe when using an ability that's on cooldown.
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Stormking Onslaught Projectiles are now functioning correctly.
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Players no longer become stuck in a previous Dungeons zone while their teammates are in the next one.
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Psylocke's Pickaxe now swings properly.
Previous Updates:
Post Info
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In bold is what was unannounced.
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I do these for every update, you can view previous posts above.
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I do have a SAC code, use it if you want (I don’t really care lol). It’s in my Reddit bio.
Now goodnight people.
Submitted April 29, 2020 at 10:13AM by Jeff03blue_Instinct https://ift.tt/3cW9oP6 https://ift.tt/eA8V8J
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