Monday, 13 January 2020

Before the last of the seasonal snow melts away, can we take a moment to appreciate everyone involved in the design/implementation of The Blizzard?

The Blizzard was a fabulous addition to the game, and here's my reasons why:

  • It was a great, seasonal addition to the snow-covered map.

  • Dropping from the bus amidst gently-spinning snowflakes

  • It had range - from gentle flurries of flakes if you were on the edge of the storm, to the near-blind white-out horizonal squalls if you were in the heart of the storm.

  • It could be used offensively, to mask footsteps and sneak up on opponents.

  • It could be used defensively, as cover to slip away from opponents when needed.

  • The afterstorm was beautifully realised, with sunny, clear skies and everything appearing brighter, crisp and sparkling.

  • The wonderful sound effects, from the storm itself to the crunch of footsteps in crisp snow.

There are also little touches that enrich the snowy landscape still:

  • Drifting flakes that sometimes fool you into seeing opponent movement.

  • Wispy clouds of powdery snow blown from the high altitude slopes.

Suggestions for future development:

  • Some kind of health penalty if you're caught out in the open in the heart of the blizzard, say half or quarter of the storm damage. To avoid the wind-chill, you can take shelter in a building, or build one for yourself.

  • Spring deluges of rain.

  • Summer dust/sand storms.

  • Autumn squalls of leaves.

Sidebar:

Shoutout to the the detail of tides in the islands - sometimes I can run across the mini lagoon, sometimes I have to swim.



Submitted January 13, 2020 at 08:03AM by Lawksie https://ift.tt/2sl4lWT https://ift.tt/eA8V8J

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