Wednesday, 23 May 2018

Suggestion : Make Slurp Juice more valuable.

Small shield drop (x3) = 50 shield immediately if at 0 shields / 75 total value

Big shield drop (1x) = 50 shield anytime / 50 total value

Slurp Juice drop (1x) = 25 health + 25 shield anytime / 50 total value

I've always felt like the slurp was a bit underwhelming compared to its lesser healing drops in terms of rarity. With Slurp being an epic drop, I always felt it could be a bit more valuable as well as maybe being an option to carry to fights as opposed to the much widely used small shields. A way I could see this being more balanced would be to have the slurp drops be in stacks of 2, and increase their carry maximum to 4.

To add to its value it could also be used twice to double the tick effect from 1 health/shield per tick to 2, making it quicker to heal up giving it more value to hold for battle

The stats for these changes would essentially be :

Slurp Juice drop (2x) 50 health + 50 shields anytime / 100 total value

Let me know what you think :)



Submitted May 23, 2018 at 11:49AM by raphaelc22 https://ift.tt/2IF6qjm https://ift.tt/eA8V8J

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