Tuesday, 24 April 2018

The Hand Cannon and Revolver have INSANE damage drop-off at range compared to the others guns.

At maximum range, every gun with dropoff will do 65-68% of their damage EXCEPT for the revolver and hand cannon, which only do a pitiful 40% (Source). The blue revolver will hit for 24 damage, and the legendary hand cannon is barely any better at 31 damage. For reference, a legendary SCAR at max range will hit for 24 damage per bullet and fires much faster!

The net result is that these precision pistols feel incredibly unsatisfying. They do too little damage to be used effectively at long range, and they're never going to be a first choice in close quarters combat due to their slow fire rate.

If Epic could fix/bring into line the damage drop-off for these pistols it would make them actually have a place in the game. It would also give people more options of what guns to use and therefore increase gun variety (I don't think I've ever come across somebody using these guns so far).

TLDR: Make revolver and hand cannon not hit like wet noodles at range



Submitted April 24, 2018 at 10:23AM by jmzg0 https://ift.tt/2vFErhh https://ift.tt/eA8V8J

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