The Blizzard was a fabulous addition to the game, and here's my reasons why:
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It was a great, seasonal addition to the snow-covered map.
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Dropping from the bus amidst gently-spinning snowflakes
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It had range - from gentle flurries of flakes if you were on the edge of the storm, to the near-blind white-out horizonal squalls if you were in the heart of the storm.
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It could be used offensively, to mask footsteps and sneak up on opponents.
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It could be used defensively, as cover to slip away from opponents when needed.
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The afterstorm was beautifully realised, with sunny, clear skies and everything appearing brighter, crisp and sparkling.
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The wonderful sound effects, from the storm itself to the crunch of footsteps in crisp snow.
There are also little touches that enrich the snowy landscape still:
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Drifting flakes that sometimes fool you into seeing opponent movement.
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Wispy clouds of powdery snow blown from the high altitude slopes.
Suggestions for future development:
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Some kind of health penalty if you're caught out in the open in the heart of the blizzard, say half or quarter of the storm damage. To avoid the wind-chill, you can take shelter in a building, or build one for yourself.
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Spring deluges of rain.
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Summer dust/sand storms.
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Autumn squalls of leaves.
Sidebar:
Shoutout to the the detail of tides in the islands - sometimes I can run across the mini lagoon, sometimes I have to swim.
Submitted January 13, 2020 at 08:03AM by Lawksie https://ift.tt/2sl4lWT https://ift.tt/eA8V8J
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