When you already have horrible spatial audio in a game that relies heavily on the players being able to hear where their opponents are, the last thing you should do is:.
-Make loud and long noises every time a player levels up.
-Make loud and long noises every time a player completes a "punch card mission".
-Make loud and long noises when the zone starts closing or a new batch of supply drops starts dropping.
If you are fighting 2 players and you finish one, you immediately get a huge noise congratulating you on the first kill off the day, game, hour, or whatever the fuck Epic has decided to make a big fuss about.
You then lose track of the second guy who shotguns you in the back - but hey, at least you filled a slot in you punch card ...
Submitted November 28, 2019 at 01:08PM by Clfalk https://ift.tt/33uxxXT https://ift.tt/eA8V8J
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