Monday, 23 July 2018

A lot of us can agree that with the new meta and lack of LTMs, the game has felt more repetitive and dull this season. So I designed a rough idea for a challenge system that would accomodate players of all skill levels

One of my all time favourite games is MW2, the challenge system was so in-depth and fun it kept the game alive long after its release. So my idea is roughly based around that system.

All these challenges will scale. So they will have multiple parts. E.g. medic #1: heal a downed teammate 5 times, medic #2: heal a downed teammates 10 times etc. Etc.

weapons: Every single weapon will have its own set of challenges from the bolt-action to revolver. These challenges will be no different to daily challenges for weapons. So get X amount of kills or X amount of damage. This will encourage some variety in gameplay. The ideal reward for this is gun camos. The challenges will scale between 5 kills to 250 kills for rarer camos. If you unlock all camos for every weapon you get a new camo (or another reward to incentivise using different guns- a skin inspired by the punisher would be amazing)

Medic: This will be your bandages, med-kits and all the shields. These challenges will also be straight forward. Just drink or heal X amount of times, there could also be 'revive' challenges which requires you to heal your teammates X amount of times and/or drop these items X amount of times for teammates to heal and shield up. The rewards for these could be a first-aid backbling and a pickaxe resembling any number of a doctor's tools.

Throwables: This will cover clingers, C4, greandes and stink bombs. They can be cause X amount of damage to structures/players. Clingers could be unique and have a challenge for sticking players. The reward for this could be a green emote like juggling, except with bombs.

Tactical gear: at the minute we only have bushes, but if jetpacks or eye of the storm trackers return this could be included. E.g. survive X amount of cummulated minutes as a bush, fly up X amount of cummulated metres with the jetpack.

Vehicles: again pretty straightforward. Travel a total of X amount of metres in a shopping kart, same for the ATK. Other challenges could be freefall X amount of total metres and survive. Rewards could be items to customise carts and atks. You could also get a toy thats an RC car or paper airplane.

Explorer: this could be search X amounts of chests, parachute/travel X amount of distance, land at every POI X amount of times, find all the random artifacts scattered throughout the map. Indiana Jones skin as a reward, umbrella glider with the map of the world on it.

Builder: gather X amount of wood/brick/metal, construct X amount of wood/brick/metal structures. Jackhammer emote, maybe an upgradeable construction worker skin where through the stages he grows a beard, hard hat, safety glasses etc.

Game modes: outlive X amount of opponents in solo/duos/squads, place top 25/12 etc. In solo/duos/squads, eliminate x amount of opponents in solo, duos, squads. Rewards could be a flag pole pickaxe and you can then unlock flags to customise your flag pole. E.g. a llama, a nationality picker and a black skull and bones flag for completing all 'game mode' challenges.

For completing every single challenge there would be a secret reward set. Whenever new LTMs come out, release a set of easy challenges which allows people to earn 'participation rewards' such as flags, throwable emotes and banners. (Throwable emotes should then be included in customising vehicles.

As you can see these challenges are no more difficult than daily challenges and it would allow all skill levels to fairly grind it out. This would be exclusive to battle-pass holders and progress will carry across all seasons. Ideally this would be a lengthy grind where it would take weeks upon weeks, for even the sweats to complete everything.



Submitted July 23, 2018 at 11:33AM by XTentacionDiedLOL https://ift.tt/2uIWDDU https://ift.tt/eA8V8J

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This post is exactly what I feel about every shotgun this game has made that wasn’t OG Pump or Havoc.

https://ift.tt/kKwQAlY Submitted August 22, 2025 at 03:25AM by Hungry_Maintenance_8 https://ift.tt/B0ftsZH https://ift.tt/kKwQAlY