So the recent statement of Epic regarding building, materials and weapon balance seems to freak out almost the whole playerbase. While I do agree with everyone saying that building is the key element of the game, at the same time I don't understand their outcry.
Resource caps: Epic mentioned resource caps in their post, which seems to be a religious sin to some players. But I do actually think this could be a good change. First of all everyone is ranting about the material gain. Why do we have to farm for 5-10 minutes straight at the beginning of the game? Because everyone else will have like 1000 mats and you just have to have the same amount. As a good builder I feel uncomfortable without at least 700 wood plus some brick or metal. But just because I know my next opponent could have a similar amount and I most probably need that amount for being able to pull off at least two fights.
When resources are capped to let's say 500 each BUT you'll have increased resource gain, that means two things: First you have to farm far less materials to compete with opponents and you gain your max value of mats way faster after a fight. Second you have to actually think about what you build and cannot turbo build 1000 mats and still have 1000 in reserve. You have to build smart and not only turbo build like a hamster on crack. Also turtling will be nerfed by this, which is a good thing too, because it's becoming really annoying these days.
Weapon balance/shotguns: What exactly is wrong about this? Who wants to truthfully tell me that there exists anything other than shotguns in the current state of the game? Who wants to tell me that double shotgun is not the go to/must have setup? The weapon balance in Fortnite is average at best right now. Epic is right when they say that shotgun-buildfights should not be the only viable playstyle. I have 2000+ games and 500+ wins total on console and pc and I'm getting tired of building towards my opponents, shotgunning them and then going on. The weapon arsenal of Fortnite is huge, maybe the biggest of all br's and the possibilities with traps and nades are even bigger, so why should we all be forced to only play shotgun build-offs? Why should I not be able to do all? Shotgunning, AR fights, snipe fights and explosive throwing depending on the situation and everything is useful, equally effective and makes fun? Why should I be forced to not even pick pistols up most of the time, because they are nothing compared to shotguns at close range?
They didn't even say that shotguns will be nerfed even more, which I - to be clear - hardly disagree with. But there are certain things that need to change: double shotgunning should not be a thing anymore. It should come with a clear downside other than "you have to sacrifice an item slot though". Ar's need a serious buff or rework at this point. I think we need to get rid of bloom and implement recoil patterns, to finally make them viable again. At this point everyone know's how to build cover, so you should at least be able to hit your shots when you fire at someone and your crosshair is on them constantly. IF double shotgunning is fixed somehow (I don't have a final solution here), the pump shotgun should get rid of the swap delay, to make it more viable again.
Conclusion: So let's be real here. FSA was added and half the community lost their shit, because you could now laser people across half the map. Overreaction. Nothing happened, nobody complains about it now. The weapon swap delay was added and a huge shitstorm was going on and people claimed the game would die soon and all this shit. Nobody even cares right now. Floor loot materials and chest materials + Llamas got a nerf, which also scared me at first. But when you actually feel the difference, that only tells me that you're dependant of floor mats and haven't harvested before. Because after two weeks I can't tell the difference. And for the Llama nerf I think it sucks, because when you find one of those rare beautiful creatures it should be a huge celebration. But it's not game breaking now that they lost 900 mats, at least not for me, because I didn't find them every game. Not even every tenth, so I don't actually care if in say 29 of 30 games my opponents don't have a 1500 mat advantage. Now another change is coming, a change that definitely needs us to adapt and to get used to, but you know what? Nothing will happen. The game won't die. It will still be a building game and it will still be Fortnite, the most played game on the planet, the game that has 125 million players, like no other game on planet earth.
Balance changes are always frightening, because they force us to leave our comfort zone but in the end they are needed and they are healthy for the game and the variety of possible playstyles. Why should playing a sniper only be viable in sniper shootout? Why should being sneaky only be viable in sneaky silencers? Why should a fetish for explosives not also be a viable but balanced playstyle?
Let Epic experiment with their game, they haven't had many wrong decisions until now, that's why they grew a f2p game to the biggest brand on the planet, to a pop culture rather than just a game. And if everything goes wrong, you should all know by now, that they also revert poor decisions if needed.
We'll see what the future brings, I'm hyped for the upcoming changes and for seeing the game moving forward from just one playstyle.
Greetings, Tegra
TL;DR: Epic knows what they're doing and they'll revert it if they're completely wrong. A change to building and materials as well as the weapon balance is needed for the game to still feel fresh in several years. There shouldn't only be one playstyle and it's not toxic for the game to move on. Also Fortnite won't die because of this.
Edit 1: Six comments until now and none is toxic but rather consenting and civil. Great to see this posivity/objectivity here!
Edit 2: I'm extremely happy this caught some attention, just because of the time I put into it. Thanks guys! Also thanks to everyone discussing here! I haven't seen any ranting but many thoughtful arguments for and against me.
Edit 3: The resource gain increase was just an assumption. We can't know how or if Epic is compensating for the material cap. I'm just sure that they know what they're doing and I'm sure they can identify that a combination of low mat caps and low resource gain is not an option. But like I said, just an assumption.
Edit 4: Oh boy, can we actually make it to the front page?
Edit 5: We hit the front page! Big thanks to everyone upvoting and commenting and huge thanks to the generous guy that gifted me reddit gold!
Submitted June 22, 2018 at 12:21PM by Tegra_ https://ift.tt/2ltEW6g https://ift.tt/eA8V8J
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